Producción CyT

Anales de la Sociedad Argentina de Informática - MemoMarote: a working memory training game

Congreso

Autoría:

Lopez Rosenfeld, Matías ; Goldin, Andrea ; LIPINA, SEBASTIAN JAVIER ; Sigman, Mariano ; Fernandez Slezak, Diego

Fecha:

2013

Editorial y Lugar de Edición:

SADIO Sociedad Argentina de Informática

ISSN:

1850-2776

Resumen *

Mate Marote is a exible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an e ective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an intervention in La Rioja province (Argentina). In this article we analyze the registered statistics of use of the unsuper- vised version of the game. We found that playing activity had a peak when recently installed, decreasing during the rst year and observing an increase when starting school classes in 2013. Analyzing the usage statistics we observed that players have a poor performance, with more incorrect answers than correct ones. These results suggest that children did not read instructions or they were not understood, and so they played the game incorrectly. We plan the creation of an interactive tutorial to increase the understanding of the game. Información suministrada por el agente en SIGEVA

Palabras Clave

intervenciónsoftwareworking memorydesarrollo cognitivo